SickGaming Rust Server Plugins
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71
plugins/UnburnableMeat.cs
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71
plugins/UnburnableMeat.cs
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using System.Collections.Generic;
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namespace Oxide.Plugins
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{
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[Info("Unburnable Meat", "S642667", "1.0.1")]
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[Description("Prevent cooked meats from burning")]
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class UnburnableMeat : RustPlugin
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{
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public static readonly string[] CookedItems = new string[]
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{
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"bearmeat.cooked",
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"chicken.cooked",
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"deermeat.cooked",
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"horsemeat.cooked",
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"humanmeat.cooked",
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"meat.pork.cooked",
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"wolfmeat.cooked",
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"fish.cooked"
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};
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private Dictionary<string, int> lowTemps = new Dictionary<string, int>();
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private Dictionary<string, int> highTemps = new Dictionary<string, int>();
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ItemModCookable GetCookable (string shortname)
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{
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var definition = ItemManager.FindItemDefinition(shortname);
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if (definition == null)
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{
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Puts($"Unknown definition for {shortname}");
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return null;
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}
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var cookable = definition.GetComponent<ItemModCookable>();
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if (cookable == null)
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{
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Puts($"Unknown cookable for {shortname}");
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return null;
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}
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return cookable;
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}
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void OnServerInitialized()
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{
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foreach (var shortname in CookedItems)
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{
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var cookable = GetCookable(shortname);
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if (cookable == null)
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{
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continue;
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}
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lowTemps.Add(shortname, cookable.lowTemp);
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highTemps.Add(shortname, cookable.highTemp);
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cookable.lowTemp = -1;
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cookable.highTemp = -1;
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}
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}
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void Unload()
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{
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foreach (KeyValuePair<string, int> item in lowTemps)
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{
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var cookable = GetCookable(item.Key);
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if (cookable == null)
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{
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continue;
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}
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cookable.lowTemp = item.Value;
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cookable.highTemp = highTemps[item.Key];
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}
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}
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}
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}
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